"Import into level" sets "Distance Field Scale" to 0

Hi
With UE5, Lumen requires Destination Field Scale to be non-zero, but “import into level” doesn’t give us any way to its value, and by default it sets it to 0.
This leads to all imported meshes being invisible to Lumen.

I can’t use the basic “Import” as I need to import a lot of FBX with their own internal hierarchy (eg. an FBX might contain a complete robot-like articulated system). Going through all imported meshes manually after importing them is tedious and cumbersome.

Is there any way to fix this in an upcoming version, or to batch-edit all meshes to set their Distance Field Resolution Scale? (property matrix doesn’t allow me to edit it either…)

Thanks!

3 Likes

I’m running into the same issue. I assume you haven’t figured out a solution?

I feel like even if Property Matrix allowed me to change the value itself, I wouldn’t be able to press the Apply Changes button from there.