Import From Blender Mesh Not Rendering Complete UE 5.0

I am importing a cylinder with dimension’s of 50 meters from blender to unreal, however when i import the cylinder it is not completely visible, I am only seeing the front face of the mesh not the complete mesh. The problem persists even if I move the camera inside the mesh.

some screenshots may help finding a solution

Hello!

Usually when you cannot see all the geometry of your mesh could be 2 things.

  1. Is so big that the camera cannot see all the object.

  2. Some normals are inverted.

Try to recalculate the normals in Blender, and reimport the cylinder again in a smaller size. You can later adjust it in Unreal Engine.

Let me know how it goes!

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I found a solution by applying material with two sides.

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ok then the problem is your normals