I’m struggling with exporting Foam & Splash Particles out of Phoenix Liquid Simulator, I can only export the ocean mesh!!
I’ve tried exporting PhoenixFDLiquid into Alembic files using both modes (as Mesh & as Particles). When Export as Particles mode is selected [Pic. #1], the Alembic file is exported with empty tracks [Pic. #2] and gives a “Failed to Import” error when imported into Unreal Engine as Geometry Cache, unless (Particle shape as mesh) is selected in the Alembic export window, but this generates only the ocean mesh without Foam & Splash particles, just like when selecting Export as Mesh [Pic. #3].
I’ve also tried to directly export the Particle System Node (ex: Particles_Foam_of_PhoenixFDLiquid) [Pic. #4], or even the FoamShader itself, but this resulted in empty files of 4kb in size.
Moreover, when importing the VDB Geometry Cache files into Unreal Engine using the Sparse Volumetrics Plugin by eidosmontreal, it appeared more like a Fire/smoke simulator with Temperature and Density float channels to be controlled by blackbody intensity and temperature [Pic. #5 & #6]. I can’t figure out what am I missing here!! Any suggestions?