import fbx mesh wrong Name Like"MEsh_Chl_Number"

When I import an FBX file containing multiple models into UE5.5.3, the names of the imported models are automatically generated by the system in the format Mesh_Chl_Number , which does not match the names I assigned in 3ds Max. However, when I import the same FBX file into UE5.4, the naming is correct and matches the names I used in 3ds Max. How can I ensure that the imported models in UE5.5.3 generate the correct file names?

Can you share an fbx sample with us?

You can deactivate interchange for FBX with typing this console command

Interchange.FeatureFlags.Import.FBX false