Import FBX from MODO with multiple UVs

Hi guys,
I’ve faced the same problem in Modo.

After several tests, I realized that when Modo exports fbx, it creates another vertex map, if you use 2 UV Channel. This can be easily fixed by reimporting the mesh with different import settings.

So, we’ve got to export two models from Modo:

  1. first one with a single UV channel and vertex map
  2. second one with 2 UV channels
    then we import both models into UE4
  3. The first model with the following import settings: Vertex Color Import Option: Replace
  4. The second model with the following import settings: Vertex Color Import Option: Ignore

a bit inconvenient, yet it works!!!

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