Hi guys,
I’ve faced the same problem in Modo.
After several tests, I realized that when Modo exports fbx, it creates another vertex map, if you use 2 UV Channel. This can be easily fixed by reimporting the mesh with different import settings.
So, we’ve got to export two models from Modo:
- first one with a single UV channel and vertex map
- second one with 2 UV channels
then we import both models into UE4 - The first model with the following import settings: Vertex Color Import Option: Replace
- The second model with the following import settings: Vertex Color Import Option: Ignore
a bit inconvenient, yet it works!!!
,