Hello, so I have a bunch of FBX models that I want to import. I want each of them to be its own Actor BP because I want to be able to spawn and manipulate them at runtime. I was doing a few of them manually by importing the FBX>creating an Actor BP>drag and drop the FBX’s static meshes from content browser into the Actor BP; rinse and repeat. But with about 100+ of these models, this is a lot of work.
Is there a way I can import FBX such that an Actor BP is created (with the same name as the FBX or otherwise)? Can I do this in bulk?
If not, is there an alternative way I could achieve the same thing?