Hi thanks for your help
I have problem with my meshes , just look :
In blender i create cube, i export this in fbx with good scale and 1 material (white) diffuse color.
In Unreal Engine 4 i import this fbx and check this cases :
- Combine Meshes, Remove Degenerates, Import Materials, One Convex Hull Per UCX, Import Mesh LODs and “Normals : Calculate Normals”
Now i will apply 1 material on and …
Screenshots
[ Render |
Material in blender |
Export in blender |
Import in unreal engine 4 ]
How fixe this ?
Thanks !