I am trying to finding a way to import FBX animation at runtime in unreal engine. Like in the same way we import FBX animation to existing unreal skeletal from editor. But I want this to be done in packaged game. The reason is because my animations will be imported by users demand in my game for several reasons. Can anyone suggest me a solution?
I found this thread and thought maybe it could be useful to you! I also know there are a few plugins out there that may cater to your needs on the Unreal Marketplace.