- Does anybody knows what is the best way to save mapped world (World Map Data) to file?
- How to load or include it in later build (Lets say import it as AR Candidate Object Data)?
In short: i would like to prepare World Map Data and include it in next builds so the user will automatically get placed correctly.
This already all working on single device - If world is saved to SaveGame file and loaded with next application launch. This works absolutely brilliant, all objects stay in correct place.
However I need to include that save game in build, to be used with other devices.
Couple of ways I was testing:
- Make Save game -> download it from device. But the problem is - I didn’t find the way to include save game into build
- Save world map data to string (for later write into some kind of file). -> Then import this data as Candidate Object. Problem is with all the saving as well as getting it into candidate Object array.
- Maybe storing the savegames in some cloud. But didn’t test it yet.
- Via Game user settings - Cant’s save arrays there
Anybody has any thoughts on this?