Hello, I’ve been recently working on a project including Volumetric Capture data and making it work in UE5.
Now, the thing is that the Volumetric Capture data is a sequence of OBJ files, and I need to somehow make it work in the Sequencer and render a video of it.
I’ve been searching around on the internet looking for a way to make it work and there’s just not enough tutorial or any article that might help me make it work. I’d managed to play the obj sequence using blueprints, but the problem is that the obj sequence can only play if I ‘play’ the game and not in Sequencer.
So I want to ask, what exactly should I do if I want to play an obj sequence in the Sequencer? Or is there any way to ‘play’ the game and render what gets played on the screen?
If your sequence is made out of several independent meshes, that you need to swap out, then you might want test the Plugin “Static Mesh Swapper”, that you can find on this site:
It acts like a flipbook, but it uses meshes instead of sprites.
Ah, i guess, that one needs a trigger too to play with the sequencer. There are some tuts about how to trigger events from the sequencer, but i am not sure, if that is what you need. Have to look into that too.
Ok, i tried to export a sequence with that Mesh Swapper Plugin, and it worked. However, what did absolutely NOT work, was the preview of the sequence in UE. It would not show any animation or changed/swapped meshes during tests in the editor. BUT during export the animation worked flawless, had tested it with 2 different projects and scenes.
The good thing about this plugin is, that you really just need to drag and drop in your meshes, that should be displayed or swapped out, set your playback speed, save the animation, and then you can attach it to any regular actor via the MeshSwapper Component, that comes with that plugin.
Then you just need to drag that actor into your level, and it will animate during normal play, will most likely not show anything in your sequence preview, but will capture everything, with the legacy Sequencer and the Movie Render Queue aswell.
Edit: The trick mentioned here
worked too with sequencer, if you want turn on or off the animation. Was able to switch the animation on and off with a bool being “Exposed to cinematic”, but again, it was not visible during the preview in the Editor, only in the final sequence.