Import a static mesh with multiple materials

My apologies for asking a possible duplicate but I couldn’t find the answer elsewhere. I am trying to import an FBX with multiple materials. I have noticed the different options to import recursively below parent. This is where my Textures folder is. I then selected “Create Materials”. When I import my model, the proper materials are created but no textures are applied.

How can I import my model with its multiple materials and multiple textures (normal, spec, diff, etc.) applied? Otherwise I will have to go through my model’s 12 Materials and assign EVERY texture.

generally speaking you do have to go through and build the materials since the shader system in every program is a bit different. There may be plugins to allow for specific programs to transfer materials in ue4. for example the datasmith plugin supports a few programs.

you might be able to import to substance painter and then auto build materials in ue4, but i’m not sure.

Thanks. That’s what I was afraid of.