Hello i am new to C++ and Unreal and i’m doing some exercise on Interfaces and ObjectPooling
but i can’t seem to understand why the Blueprint class of ACPP_PullableActor returns false when i check it’s implementation of the interface ObjectPoolable.
also i don’t know how to fit this in but i made a random Blueprint that implements the interface and it returns true.
Where it goes wrong (ActorClass is the TSubclassOf):
No worries, it happens and sort of what I suspected. That’s why sometimes it’s just helpful for people to ask, what may otherwise seem like, dumb questions.