Implementing communication between Unity and Unreal applications via Websockets


I’m currently trying to get a Unity application and a Unreal application to communicate. I chose Websockets as platform and now im trying to get the Websocket-Implementation from Engine/Source/ThirdParty/WebSockets to work.

Sadly I don’t have much experience regarding UE4 or Visual Studio. I tried following the instructions given here: WebSocket Client C++ HowTo - Plugins - Epic Developer Community Forums

If I import the files form the given directory into my project, I will get many Errors regarding some “EMIT”. Is there some kind of tutorial or example project using websockets out there?


I am really interested in this question. Is there a way unity and unreal can play together nicely in a unified environment? Maybe have files/playables from each linking in web space? Is websockets the way?