Hello,
I’m currently trying to get a Unity application and a Unreal application to communicate. I chose Websockets as platform and now im trying to get the Websocket-Implementation from Engine/Source/ThirdParty/WebSockets to work.
Sadly I don’t have much experience regarding UE4 or Visual Studio. I tried following the instructions given here: WebSocket Client C++ HowTo - Plugins - Epic Developer Community Forums
If I import the files form the given directory into my project, I will get many Errors regarding some “EMIT”. Is there some kind of tutorial or example project using websockets out there?
Greetings