I am creating a building overview and I have a single 1x1 white pixel to draw row dividers in a table. Sometimes, however, the row is drawn twice as large as intended:
The effect is quite annoying. I have configured the image as follows:
If you’re not running the game viewport at exactly 1080p (or whatever your project has configured as 1.0), it’s probably caused by the automatic DPI scaling.
Thanks for the quick replies! [USER=“2626”]Stefan Lundmark[/USER] I am seeing this while playing in the editor, but it also happens in stand-alone editor windows and cooked builds. I think @Zeblote has it right, since it seems I can also make the table rows disappear while making the stand-alone editor window smaller and bigger. Still it seems strange to me that it would scale some rows, but not others. Are these floating point inaccuracies perhaps? Is there any way I can disable the automatic scaling on certain elements?