Using the Unreal 4.27 plus branch fixed the issue for me
I see, so no Unreal 5 then. Thanks!
OK, I solved it by recreating the project from the scratch (dumping the template) and now it works (or so).
The issue apparently is that I have add a Set Tracking Origin node in the ARPawn Blueprint. However, the issue is that the tracking precision is…sort of off
You on iOS?
Could it be related to this issue? UE5.3 AR Actor Location Not Positioning Correctly (IOS) - #4 by TTF_eric1