Image tracking/detection not working in UE5 (ARKit)

A few things worth trying…

  1. Verify your image is a good one for image tracking. You can do so with Google’s tool: The arcoreimg tool  |  ARCore  |  Google for Developers
  2. Make sure in the texture settings for your image, the compression is set to User Interface 2D (RGBA).
  3. Create a new , don’t use the template. Do it from scratch with the most basic set-up ever to narrow down the to just image tracking.

See example Blueprint here: