Image sequence doesn't get packaged on iOS builds

Hi,

I am building an iOS application that requires a video to be back with it. The setup for the video is in image sequence form that gets imported in the project as part of the Contents/Movies folder. This is in the main project folder and not a plugin folder. The img source is then set as the source of a media player file. I use the media texture in a post-process material to render the video frame in my map. The material is used as the material of a post-process component attached to an actor. It’s worth noting that the assets mentioned (apart for the img media source and the images) are located in plugin folders. When packaging for iOS, I am not able to see the img sequence in my map anymore. I would assume that this is due to the img media source not getting packaged with the app (although followed the appropriate steps), but if the above setup indicates another issue, any pointers would be greatly appreciated. Also, ideally, in the future I would like to have video resources as part of content plugins, so if there’s a way to do that, it would be greatly appreciated too.

Kind regards,

Lefteris

Steps to Reproduce
Use a image files (video frames) and import them in the Movies folder of the main Contents folder. Create an img media source asset and point to the first image in the sequence. Pack for iOS.

Hi Lefteris,

Image Sequence Media playback is only supported on desktop platforms at the moment.

2025-06-26 16:01:36.445821-0400 OutlineTest-IOS-Debug[8591:1399461] [UE] [2025.06.26-20.01.36:445][ 0]LogMediaUtils: | ImgMedia (only available on Linux, Mac, Windows, but not on IOS)

Best regards.