Image Corruption while Rendering using "Movie Scene Capture" (Legacy) and AMD GPU

There seems to be an issue using Unreal Engine 5.6.2 and the Movie Scene Capture tool while rendering out level sequences. Below is a screenshot of what the output looks like. No cvars have been overridden this is right out of the engine as-is, using an AMD Radeon 780M:

The GPU driver from AMD:

At first I thought that the GPU was failing however if I use MRQ the render looks completely fine, so there is a difference in how the legacy renderer is being used. We are using the legacy renderer instead of MRQ because the legacy renderer does not have frame popping issues at the first and last frames which have been troublesome to edit out.

I can confirm that this is happening on all of our machines with the same architecture, we have 8 machines that use the same CPU/GPU architecture (Ryzen / AMD Radeon 780M)

We have moved away from MSC and ported our cvars over to MRQ and are using MRQ now.

We used MSC because it had options to frame hold to allow the engine to settle as well as easy tweaking with cvar collections so that we could iterate faster. We also noticed that MSC typically rendered faster than MRQ with the same cvars in place and that allowed us to iterate faster.

However now knowing that MSC is completely unsupported I spent the day yesterday moving everything over to MRQ and testing on multiple platforms to ensure consistency.

Although it would be nice to know what the visual artifacts are being caused by

Hey Frank,

What issues are you having with MRQ?