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I'm trying to render a neon, but it's not generating reflections on the surrounding textures (like glass and walls), even though I've configured all of them, including the reflection level.
Development
Rendering
twinmotion
,
question
anonymous_user_756deb70
(anonymous_user_756deb70)
September 20, 2024, 4:17pm
1
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If I test with the sphere, it reflects in the entire environment, except on some materials.
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This is how it should look:
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