LogPlayLevel: Error: UAT: [2023.08.29-22.56.57:786][ 0]LogWindows: Error: appError called: Assertion failed: IsOK || IsEngineExitRequested() [File:D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\HAL\ThreadingBase.cpp] [Line: 116]
LogPlayLevel: UAT: Only Scopes tagged with ETaskTag::EParallelThread can be tagged multiple times. ActiveNamedThreads(36) cannot be tagged multiple times in the same callstack you can use FOptionalTaskTagScope to avoid retagging check the ActiveNamedThreads(0) with the current Tag(4)
LogPlayLevel: UAT:
LogPlayLevel: Error: UAT: [2023.08.29-22.56.57:786][ 0]LogWindows: Windows GetLastError: The operation completed successfully. (0)
LogPlayLevel: UAT: [2023.08.29-22.57.04:355][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
LogPlayLevel: UAT: [2023.08.29-22.57.04:355][ 0]LogStats: FPlatformStackWalk::StackWalkAndDump - 0.709 s
LogPlayLevel: Error: UAT: [2023.08.29-22.57.04:355][ 0]LogOutputDevice: Error: begin: stack for UAT
LogPlayLevel: Error: UAT: [2023.08.29-22.57.04:355][ 0]LogOutputDevice: Error: === Handled ensure: ===
LogPlayLevel: Error: UAT: [2023.08.29-22.57.04:355][ 0]LogOutputDevice: Error:
LogPlayLevel: Error: UAT: [2023.08.29-22.57.04:355][ 0]LogOutputDevice: Error: Ensure condition failed: oldValue == newValue [File:D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\HAL\ThreadingBase.cpp] [Line: 216]
LogPlayLevel: Error: UAT: [2023.08.29-22.57.04:358][ 0]LogOutputDevice: Error: oldValue(0) newValue(1) If this check fails make sure that there is a FTaskTagScope(ETaskTag::ESlateThread) as as deep as possible on the current callstack, you can see the current value in ActiveNamedThreads(4)
LogPlayLevel: Error: UAT: [2023.08.29-22.57.04:358][ 0]LogOutputDevice: Error: Stack:
LogPlayLevel: Error: UAT: [2023.08.29-22.57.04:359][ 0]LogOutputDevice: Error: [Callstack] 0x00007ff6b3d2c985 LyraGame.exe!IsInSlateThread()
LogPlayLevel: Error: UAT: [2023.08.29-22.57.04:359][ 0]LogOutputDevice: Error: [Callstack] 0x00007ff6b034d582 LyraGame.exe!FSlateApplication::Get()
LogPlayLevel: Error: UAT: [2023.08.29-22.57.04:359][ 0]LogOutputDevice: Error: [Callstack] 0x00007ff6b7045106 LyraGame.exe!FPreLoadSlateWidgetRenderer::DrawWindow()
LogPlayLevel: Error: UAT: [2023.08.29-22.57.04:359][ 0]LogOutputDevice: Error: [Callstack] 0x00007ff6b70509e9 LyraGame.exe!FPreLoadScreenSlateSynchMechanism::RunMainLoop_SlateThread()
LogPlayLevel: Error: UAT: [2023.08.29-22.57.04:359][ 0]LogOutputDevice: Error: [Callstack] 0x00007ff6b70506cd LyraGame.exe!FPreLoadScreenSlateThreadTask::Run()
LogPlayLevel: Error: UAT: [2023.08.29-22.57.04:359][ 0]LogOutputDevice: Error: [Callstack] 0x00007ff6b4270a52 LyraGame.exe!FRunnableThreadWin::Run()
LogPlayLevel: Error: UAT: [2023.08.29-22.57.04:359][ 0]LogOutputDevice: Error: [Callstack] 0x00007ff6b4268850 LyraGame.exe!FRunnableThreadWin::GuardedRun()
LogPlayLevel: Error: UAT: [2023.08.29-22.57.04:359][ 0]LogOutputDevice: Error: [Callstack] 0x00007fffdc137614 KERNEL32.DLL!UnknownFunction
LogPlayLevel: Error: UAT: [2023.08.29-22.57.04:359][ 0]LogOutputDevice: Error: [Callstack] 0x00007fffdcf826b1 ntdll.dll!UnknownFunction
LogPlayLevel: Error: UAT: [2023.08.29-22.57.04:359][ 0]LogOutputDevice: Error:
LogPlayLevel: Error: UAT: [2023.08.29-22.57.04:359][ 0]LogOutputDevice: Error: end: stack for UAT
LogPlayLevel: UAT: [2023.08.29-22.57.04:359][ 0]LogStats: SubmitErrorReport - 0.000 s
LogPlayLevel: UAT: [2023.08.29-22.57.04:359][ 0]LogStats: SendNewReport - 0.000 s
LogPlayLevel: UAT: [2023.08.29-22.57.04:359][ 0]LogStats: FDebug::EnsureFailed - 0.710 s
LogPlayLevel: Error: UAT: [2023.08.29-22.57.04:359][ 0]LogWindows: Error: Error reentered: Assertion failed: IsInGameThread() || IsInSlateThread() || IsInAsyncLoadingThread() [File:D:\build++UE5\Sync\Engine\Source\Runtime\Slate\Public\Framework\Application\SlateApplication.h] [Line: 255]
LogPlayLevel: UAT:
LogPlayLevel: UAT:
LogPlayLevel: UAT: [2023.08.29-22.57.04:359][ 0]LogAudio: Display: Audio Device unregistered from world ‘None’.
LogPlayLevel: UAT: [2023.08.29-22.57.04:359][ 0]LogWindows: Could not start crash report client using …/…/…/Engine/Binaries/Win64/CrashReportClient-Win64-Debug.exe
LogPlayLevel: UAT: [2023.08.29-22.57.04:359][ 0]LogMemory: Platform Memory Stats for Windows
LogPlayLevel: UAT: [2023.08.29-22.57.04:359][ 0]LogMemory: Process Physical Memory: 1249.68 MB used, 1253.12 MB peak
LogPlayLevel: UAT: [2023.08.29-22.57.04:359][ 0]LogMemory: Process Virtual Memory: 1546.24 MB used, 1551.03 MB peak
LogPlayLevel: UAT: [2023.08.29-22.57.04:359][ 0]LogMemory: Physical Memory: 7865.88 MB used, 8460.88 MB free, 16326.75 MB total
LogPlayLevel: UAT: [2023.08.29-22.57.04:359][ 0]LogMemory: Virtual Memory: 14492.70 MB used, 6954.06 MB free, 21446.75 MB total
LogPlayLevel: UAT: [2023.08.29-22.57.04:359][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 1.33ms
LogPlayLevel: UAT: [2023.08.29-22.57.04:361][ 0]LogUIActionRouter: Cleaned out [0] inactive UI action bindings
LogPlayLevel: Warning: UAT: [2023.08.29-22.57.04:361][ 0]LogTaskGraph: Warning: Task graph took 27.24ms for RHIT to recieve broadcast.
LogPlayLevel: Warning: UAT: [2023.08.29-22.57.04:361][ 0]LogTaskGraph: Warning: Task graph took 30.30ms for RHIT to recieve broadcast and do processing.
LogPlayLevel: Warning: UAT: [2023.08.29-22.57.04:361][ 0]LogTaskGraph: Warning: Task graph took 27.15ms for RT to recieve broadcast.
LogPlayLevel: Warning: UAT: [2023.08.29-22.57.04:361][ 0]LogTaskGraph: Warning: Task graph took 68.26ms for RT to recieve broadcast and do processing.
LogPlayLevel: UAT: [2023.08.29-22.57.04:361][ 0]Message dialog closed, result: Ok, title: The UE-LyraStarterGame Game has crashed and will close, text:
LogPlayLevel: UAT: [2023.08.29-22.57.04:361][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world ‘L_DefaultEditorOverview’.
LogPlayLevel: UAT: [2023.08.29-22.57.04:361][ 0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
LogPlayLevel: UAT: [2023.08.29-22.57.04:361][ 0]LogAIModule: Creating AISystem for world L_DefaultEditorOverview
LogPlayLevel: UAT: [2023.08.29-22.57.04:361][ 0]LogLoad: Game class is ‘B_LyraGameMode_C’
LogPlayLevel: UAT: [2023.08.29-22.57.04:361][ 0]LogWorld: Bringing World /Game/System/DefaultEditorMap/L_DefaultEditorOverview.L_DefaultEditorOverview up for play (max tick rate 0) at 2023.08.30-03.57.04
LogPlayLevel: UAT: [2023.08.29-22.57.04:361][ 0]LogWorld: Bringing up level for play took: 0.104104
LogPlayLevel: Error: UAT: [2023.08.29-22.57.04:361][ 0]LogThreadingWindows: Error: Runnable thread SlateLoadingThread1 crashed.
LogPlayLevel: Error: UAT: [2023.08.29-22.57.04:361][ 0]LogThreadingWindows: Error: Runnable thread SlateLoadingThread0 crashed.
LogPlayLevel: Error: UAT: [2023.08.29-22.57.04:361][ 0]LogWindows: Error: begin: stack for UAT
LogPlayLevel: Error: UAT: [2023.08.29-22.57.04:361][ 0]LogWindows: Error: === Critical error: ===
LogPlayLevel: Error: UAT: [2023.08.29-22.57.04:361][ 0]LogWindows: Error:
LogPlayLevel: Error: UAT: [2023.08.29-22.57.04:361][ 0]LogWindows: Error: [Callstack] 0x00007ff6b3d03344 LyraGame.exe!FTaskTagScope::FTaskTagScope()
LogPlayLevel: Error: UAT: [2023.08.29-22.57.04:361][ 0]LogWindows: Error: [Callstack] 0x00007ff6b8117369 LyraGame.exe!FSlateLoadingThreadTask::Run()
LogPlayLevel: Error: UAT: [2023.08.29-22.57.04:361][ 0]LogWindows: Error: [Callstack] 0x00007ff6b4270a52 LyraGame.exe!FRunnableThreadWin::Run()
LogPlayLevel: Error: UAT: [2023.08.29-22.57.04:361][ 0]LogWindows: Error: [Callstack] 0x00007ff6b4268850 LyraGame.exe!FRunnableThreadWin::GuardedRun()
LogPlayLevel: Error: UAT: [2023.08.29-22.57.04:361][ 0]LogWindows: Error: [Callstack] 0x00007fffdc137614 KERNEL32.DLL!UnknownFunction
LogPlayLevel: Error: UAT: [2023.08.29-22.57.04:361][ 0]LogWindows: Error: [Callstack] 0x00007fffdcf826b1 ntdll.dll!UnknownFunction
LogPlayLevel: Error: UAT: [2023.08.29-22.57.04:361][ 0]LogWindows: Error:
LogPlayLevel: Error: UAT: [2023.08.29-22.57.04:361][ 0]LogWindows: Error: Crash in runnable thread SlateLoadingThread0
LogPlayLevel: Error: UAT: [2023.08.29-22.57.04:361][ 0]LogWindows: Error: end: stack for UAT
LogPlayLevel: UAT: [2023.08.29-22.57.04:361][ 0]LogExit: Executing StaticShutdownAfterError
LogPlayLevel: Error: UAT: [2023.08.29-22.57.04:361][ 0]LogWindows: Error: HandleError re-entered.
LogPlayLevel: UAT: [2023.08.29-22.57.04:362][ 0]LogWindows: FPlatformMisc::RequestExit(1)
LogPlayLevel: UAT: [2023.08.29-22.57.04:362][ 0]LogWindows: FPlatformMisc::RequestExitWithStatus(1, 3)
LogPlayLevel: UAT: [2023.08.29-22.57.04:362][ 0]LogCore: Engine exit requested (reason: Win RequestExit)
LogPlayLevel: Error: UAT: ERROR: Client exited with error code: 3
LogPlayLevel: UAT: (see C:\Users\muham\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UE_5.1\Log.txt for full exception trace)
LogPlayLevel: UAT: AutomationTool executed for 0h 8m 17s
LogPlayLevel: UAT: AutomationTool exiting with ExitCode=1 (Error_Unknown)
LogPlayLevel: Completed Launch On Stage: Run Task, Time: 45.146256
LogPlayLevel: UAT: BUILD FAILED
PackagingResults: Error: Launch failed! Unknown Error