this is what i mean.
as you can see in the corner, theres this black jagged edges caused by “low” resolution lightmap. but this one is 2K and even in 4K the black jagged edges are visible. there are programs that instead of rendering invisible parts of the lightmap black, they fill the black parts of the texture with approximate colors of the surroundings.
can unreal do this?
another question, is it possible to export lightmaps, edit them, and import them back? that would also solve this problem.
or is there any other option how to solve this?