I'm out from UE4 to Unity

Great fake plastic ocean!

[QUOTE=risc;201055]
Here other sample and these is unity again
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Unity has cool water plugin!!! for now unfortunately all Unreal water looks very bad(maybe in tech side is super cool but in visual side looks ugly), need wait Gameworks with normal water shader

Errval — Plugin or not is a tool to make you ocean and it will be release soon …the look is find better what we got now here at UE4…
BardicKnowledge : I can tell you graphic observation are very poor…

I like UE4 all I’m looking for is to have a good ocean plugin or shader or what ever your want to call it… and your statement are only because your are blind with UE4 with point our opinion here not as a critic to UE4 but as a observation so there developer may considered it in futures upgrades I live this thread to rest.

i can not understand you!
and i can not understand the reason for this thread… if you want to change engine, just do it but why do you need to put it on a big nail and start a sucking thread like this?

in my opinion theres no lack of documentation, there is just a lack of your motivation and engagement.
if you are a game developer you should be familiar with working around and research solutions…

most people are busy with their projects and epic is busy with their roadmap.

i had many problems since i started but i found a solution for everything i needed and in the other cases the community helped me a lot.
instead of crying which takes much energy you potentially have you can spend that into your solution or getting into the right way.

im proud to be able to use unreal and im really thankful for epics generous licensing conditions, im also very thankful for all the hard working guys at epic
AND
i just love working with UE4 i actually don’t know any better engine than ue4 not only because of the quality also because of the good indy friendly conditions.
i bought and licensed many many many game engines and in my opinion other engines have also their problems and most engines require a fundamental knowledge you have to build yourself, too… just like ue4
and by the way i’ve never seen an engine with so much video tutorials like ue4
im not going back to the game engine jungle, i finally arrived

maybe you should do some research… there is a really nice free water plugin for ue4

this water looks very similar but is UE4
?v=u82fxXHBFhA

Where abouts can I find that UE4 Ocean Shader?

The only free one I know of is this (link in description):

I havent read the whole discussion, but if I may, I will give some tips when Im looking for a game-engine:

1: Flexibillity: Can it make all sorts of gametypes?
2. Licence: Commersial, source and price
3: Community: How friendly and active is it?
4: Updates: Is there regular updates?
5: What can the engine do? Level-editing, lights, vfx, audio, systems like weather, water and time-of-day and material-editing. I also look at importing-options.

Unreal Engine meets my needs and I will stick to it as I enjoy the community and how the staff takes care of us and the engine.

Thanks :slight_smile:

Just to drop a little love for UE4 in here:

5 years in Unity3D, published over 40 “games” (they run, there’s a game loop, whaddya want :slight_smile: ) just jumped into UE4 the day it went free. I’d been sort of champing at the bit to get into UE4, since it seemed to be the only engine with a proper 1:1 physically-based rendering pipeline with my weapons of choice, 3DS & Substance.

Going from zero to production-ready by following everything in the Learn tab of the launcher, then associated docs, has been a real treat compared to when I 1st started out with Unity. Sure, Unity docs have improved a ton since the early days, but any long-time Unity user will remember the bad old days when their docs only had Javascript examples (which was hell because I favored C#).

I can’t really speak to Unity 5, though I did grab a copy when they went “free” too and tried to import my models & Substances… still didn’t look anywhere near as good as UE4 does out of the box. Maybe Unity will get better in time, or with extra plug ins.

I also loved Unity for fast iteration, being able to get prototypes up & running in very short times. Though it will certainly take a few months of dedicated practice, I can already feel that UE4’s Blueprints/Content management plus vibrant community will equal if not exceed the development speed I once enjoyed.

Again, not to lay out a blanket “X is better than Y”, but from my experience thus far I can’t see myself returning to Unity any time soon.

YMMV

I have no clue about this topic actually, however an example of water integration is coming soon with the Kite demo they going to release and there is a free plugin which seems to produce very good results.

I saw that people mentioned oceans and stuff like that, so first we have the recently released water examples by Epic which you can download through the launcher and second, for those who need an ocean with bouncy-movement and so on, take a look at this thread: Community Ocean. and the others created a nice ocean plugin, which even comes with underwater fx and fish schools in the last version I saw.

And to give my own feedback: I tried CryEngine 3, Unity 4 & 5 and UDK/UE4. The best experiences I had were with UE4, also thanks to the community. UE4 is a great engine and Epic as well as the community work hard to make it even better. I see no reason to switch to another engine, since I get with UE4 almost everything I want, and things that haven’t been realized are coming. Real-time dynamic global illumination? Coming with 4.8, or you can use either Nvidia’s VXGI or’s solution as soon as it’s released. Missing some BP nodes? Look at 's VictoryPlugin, it might have what you need. These are just example cases, but overall I see no reason to not stick with UE4.

Greetings,
Dakraid

I remember drooling over Unreal Engine 4 back when it was first shown. This was when I was still making my own engine for my masters.

I was thinking, it’s such a shame I won’t get to use it since it’ll probably cost millions of dollars or something, but maybe they’ll have something similar to UDK. And then they just release it for 19 a month and I was stunned and immediately started using it since day one last year.

Back when I decided to stop using my own engine I tried cry engine and unity as well. This was back in UDK and I chose UDK over the other 2. Cryengine had some weird issues with indie devs at the time. Like indie devs weren’t able to get actual licenses and were getting screwed over. And Unity just wasn’t “hardcore” enough for me. :slight_smile: I didn’t have access to some things that I’d want access to, like the source.

Unity never appealed to me for some reason, but I brushed it off as “not invented here” syndrome at the time because I had my own engine. It was definitely weird thinking about paying for deferred shading when I had deferred shading in my own engine already. But for some reason Cryengine and Unreal really did. I guess it’s because Unity was in a way dumbed down and didn’t have a history of producing games nearly as cool as the other 2 engines.

There are definitely frustrations that I run into with UE4 due to lack of info. This is mostly a problem now because UE4 is new. It’s always going to be this way with any engine or other third party library if you try to go off the beaten path and do something ambitious. I don’t think I’d be able to make the game I’m making now without access to the full engine source you get in UE4. I can at least look at the code sometimes and sort of figure things out. And C++ is my favorite language so that’s a plus.

And nothing compares to Unreal’s net code. It’s built right into the core of everything. I can just create an actor with a member variable and it’ll replicate. In Unity, I remember having to add Raknet support or something along those lines by paying extra.

No, It can’t ! Have you seen anything that much UE4 in their upcoming features ? so they have physics materials and global illumination, having a good foundation doesn’t necessarily means a good system. UE4 looks out of the BOX, and if you have to work too hard and write shaders or what ever to make it look as close ( and no one have reached UE4 quality or even UE3 with unity so far ), you might just go and build your own engine.
And you ask why i think he goes for the free version ? I donno, 1500$ maybe, for indie developer, is a lot.

There tools and thats all, its the artist and devs who make the art look amazing. I can get more work done on Softimage than maya 2 years ago Because the tools were simple and robust were in maya I took a step or 2 further to do the same. Different engines for different games. UE4 ROCKS and so does UNITY 5. Yeh Unity is a softer package than UE4 but a first timer will get more done and understand how to make a game using that softer package the first time around.

AAA titles now a days suck They depend to much on graphics than gameplay and story. Like DESTINY, THE ORDER, To name a few It takes a team too long to make a game let alone a first timer.

A great game engine! For me there are two huge cons: Mobile game (absolutely not suitable). The network module (co-op). Substantial support regarding network module has not received, to integrate photon engine possible, but only for testing. Although Epic has a solution for network module, but they do not share. :wink: Strange, in age of MMO and MOBA engine has desired characteristics to a network service.