I'm not getting the same/better quality in render as in the viewport.

Hi everyone!

The scene in the viewport seems better (not that realistic though) but in render, it looks worse. I tried the console variables in the document UE5 but nothing worked.

All foliage is Nanite and Preserve Area checked.
I made all the foliage -movable but that didn’t work.
I changed RHI settings from DirectX12 to 11 and it got worse.

I don’t have an RTX card. Using a laptop with GTX 1070.
Would that affect the quality I’m getting?

Screenshots:


Some settings:




Thank you in advance.

Guys, I need your help. Any idea to solve my problem?

Did you set resolution high? and also put AA?

I did. That didn’t help but I found a solution. I was going to put it here also.
It turned out that I had to replace the .dll file to be able to use Ray Tracing. Now the renderings are as they should be.

Thank you for your answer.

Here is the link: Solved : Cant Enable RayTracing in UE5 (gtx 1060)(Nvidia Pascal) - #130 by JohnDow