I have an Issue that seems should be really simple. I’m looking for a way to use animated textures. I have researched the Wiki and found a guys tutorial on how he uses the flipbook node within unreal, and a external program that takes the pain out of making sprite sheets. My issue with this is, what if I have a sequence of images that are 100-200 frames of animated texture at 2048 res. For instance on a tv screen within my lvl it will go between static and news and other broadcasts. Or animated rain on a glass window that looks photo real. Another reason I’m after this is for animating things other then just diffuse texture maybe animated alphas luminance maps normal maps and so forth. flip book is great if i want something that is 12-to say 34 images, but am I mistaken in thinking if I want full res images from an image sequence the sprite sheet would have to be huge, that cant be good for loading. in the case that i made a sprite sheet containing 100 frames at a res of 2048X2048 then we would be talking an image size of 204800 pixels / 204800. Is there a simmilar way like maya for a check box to take a numbered sequence of images into account?
I plan to use the principle I learn here in quite a few different ways. And its possible I’m not as limited as i think with these sprite sheets, as that process is new to me but the concept is not. I’ve worked in maya over ten years. I have a large project in front of me and am trying to be the most efficient. Thank you for your time.