I am having problems with the world light when camera gets close to a texture with emissive on and also my floor is not rendering the light after I build the game it only works after I move it on the editor but after I build the game the light goes off but only from the floor. As you can see in the video.
The darkness issue is due to automatic exposure, since it’s getting close to something bright it darkens the image to account for the object that’s bright
For your second issue: your ground object seems very large, are you sure you have enough lightmap density? If your lightmap texels are bigger then the area influenced by the light this will happen as there is simply not enough detail to store the lighting. By moving the light it will switch to a dynamic preview which is not limited by the lightmap resolution, causing the light to be visible again.