Hi everyone,
I’m having a really frustrating issue with Unreal Engine 5.4 and Visual Studio 2022 when trying to build my project. I’ve been trying to solve it for days, but nothing seems to work.
Running C:/Program Files/Epic Games/UE_5.4/Engine/Build/BatchFiles/Build.bat Development Win64 -Project=“C:/unreal/asdfasdf/asdfasdf.uproject” -TargetType=Editor -Progress -NoEngineChanges -NoHotReloadFromIDE
Using bundled DotNet SDK version: 6.0.302
Running UnrealBuildTool: dotnet “....\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll” Development Win64 -Project=“C:/unreal/asdfasdf/asdfasdf.uproject” -TargetType=Editor -Progress -NoEngineChanges -NoHotReloadFromIDE
Log file: C:\Users\sunny\AppData\Local\UnrealBuildTool\Log.txt
Available x64 toolchains (1):
- C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.43.34808
(Family=14.43.34808, FamilyRank=5, Version=14.43.34809, Is64Bit=True, ReleaseChannel=Latest, Architecture=x64)
Unavailable x64 toolchains (1): - C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.29.30133
(Family=14.29.30133, FamilyRank=5, Version=14.29.30159, Is64Bit=True, ReleaseChannel=Latest, Architecture=x64, Error=“UnrealBuildTool requires at minimum the MSVC 14.34.31933 toolchain. Please install a later toolchain such as 14.38.33130 from the Visual Studio installer.”)
Visual Studio 2022 compiler version 14.43.34809 is not a preferred version. Please use the latest preferred version 14.38.33130
Available x64 toolchains (1): - C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.43.34808
(Family=14.43.34808, FamilyRank=5, Version=14.43.34809, Is64Bit=True, ReleaseChannel=Latest, Architecture=x64)
Unavailable x64 toolchains (1): - C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.29.30133
(Family=14.29.30133, FamilyRank=5, Version=14.29.30159, Is64Bit=True, ReleaseChannel=Latest, Architecture=x64, Error=“UnrealBuildTool requires at minimum the MSVC 14.34.31933 toolchain. Please install a later toolchain such as 14.38.33130 from the Visual Studio installer.”)
Visual Studio 2022 compiler version 14.43.34809 is not a preferred version. Please use the latest preferred version 14.38.33130
Creating makefile for asdfasdfEditor (no existing makefile)
Available x64 toolchains (1): - C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.43.34808
(Family=14.43.34808, FamilyRank=5, Version=14.43.34809, Is64Bit=True, ReleaseChannel=Latest, Architecture=x64)
Unavailable x64 toolchains (1): - C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.29.30133
(Family=14.29.30133, FamilyRank=5, Version=14.29.30159, Is64Bit=True, ReleaseChannel=Latest, Architecture=x64, Error=“UnrealBuildTool requires at minimum the MSVC 14.34.31933 toolchain. Please install a later toolchain such as 14.38.33130 from the Visual Studio installer.”)
Visual Studio 2022 compiler version 14.43.34809 is not a preferred version. Please use the latest preferred version 14.38.33130
Available x64 toolchains (1): - C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.43.34808
(Family=14.43.34808, FamilyRank=5, Version=14.43.34809, Is64Bit=True, ReleaseChannel=Latest, Architecture=x64)
Unavailable x64 toolchains (1): - C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.29.30133
(Family=14.29.30133, FamilyRank=5, Version=14.29.30159, Is64Bit=True, ReleaseChannel=Latest, Architecture=x64, Error=“UnrealBuildTool requires at minimum the MSVC 14.34.31933 toolchain. Please install a later toolchain such as 14.38.33130 from the Visual Studio installer.”)
Visual Studio 2022 compiler version 14.43.34809 is not a preferred version. Please use the latest preferred version 14.38.33130
@progress push 5%
Parsing headers for asdfasdfEditor
Running Internal UnrealHeaderTool C:\unreal\asdfasdf\asdfasdf.uproject C:\unreal\asdfasdf\Intermediate\Build\Win64\asdfasdfEditor\Development\asdfasdfEditor.uhtmanifest -WarningsAsErrors -installed
Total of 0 written
Reflection code generated for asdfasdfEditor in 0.6496876 seconds
@progress pop
Building asdfasdfEditor…
Using Visual Studio 2022 14.43.34809 toolchain (C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.43.34808) and Windows 10.0.19041.0 SDK (C:\Program Files (x86)\Windows Kits\10).
Warning: Visual Studio 2022 compiler is not a preferred version
Determining max actions to execute in parallel (16 physical cores, 24 logical cores)
Executing up to 16 processes, one per physical core
Requested 1.5 GB memory per action, 18.74 GB available: limiting max parallel actions to 12
Using Parallel executor to run 6 action(s)
------ Building 6 action(s) started ------
[1/6] Resource Default.rc2
[2/6] Compile [x64] SharedPCH.UnrealEd.Project.ValApi.Cpp20.cpp
C:\Program Files\Epic Games\UE_5.4\Engine\Source\Runtime\Core\Public\Experimental\ConcurrentLinearAllocator.h(31): error C4668: ‘__has_feature’?(?? ?ó???η???Ǿ??? ???Ƿ?‘#if/#elif’?? ???ϴ?‘0’???ٲ???
C:\Program Files\Epic Games\UE_5.4\Engine\Source\Runtime\Core\Public\Experimental\ConcurrentLinearAllocator.h(31): error C4067: ?ó???ù? ??? ??? ??? ?ū? ???ϴ? ? ?ٲ??? ???մϴ?
C:\Program Files\Epic Games\UE_5.4\Engine\Source\Runtime\Engine\Classes\Engine\SkeletalMesh.h(930): warning C4996: ‘FBoneMirrorInfo’: FBoneMirrorInfo is deprecated. Please use UMirrorDataTable for mirroring support. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile.
Total time in Parallel executor: 17.09 seconds
Total execution time: 27.81 seconds