I'm getting AO on top of Emissive.

As said in title - and it looks bad. Does anyone have a solution for this?

Post a screenshot of your material setup and we will find out the solution. :slight_smile:

Split material for emissive and non emissive parts. So now you have two different material then select Unlit shading model for that emissive material. The Ambient occlusion is not applied to Unlit shading model.