Out of video memory trying to allocate a rendering resource. Make sure your video card has the minimum required memory, try lowering the resolution and/or closing other applications that are running. Exiting…
that’s the error im getting I have an RTX 3060Ti, 12th Gen Intel(R) Core™ i5-12600K, 3700 Mhz, 10 Core(s), 16 Logical Processor(s), and 32 GB of ram…
now I never used to get this error until I updated to unreal engine 5.2 any ideas?
If you’re one of those people who fills very large levels with many materials ( hence textures ), and grass and trees and… And you were already using a healthy amount of VRAM, I think moving to SM6 would push you over.
It’s no good, can’t find anything that really nails it. All I know, is the DX12/SM6 switch had a major effect on shader instructions and complexity, and I’m assuming that is getting translated to VRAM.
Then I don’t know. I assume it’s not what I was talking about earlier, you would have had it with 5.1
I noticed there were a lot of landscape updates in the 5.2 release notes. I guess it’s possible one fix introduced another error. But that’s just guessing…
Didn’t work. Still getting the same error. I don’t understand how I went from being able to upload a 14k by 14k map with water to not being able to upload anything but a 9k by 9k map with no water or else I crash and get that error I tell you one thing it’s irritating my soul LOL