I’m a beginner in c++, but why is it printed twice in Unreal?
// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "GameFramework/Actor.h"
#include "HelloWorld.generated.h"
UCLASS()
class MYFRISTCPPPROJECT_API AHelloWorld : public AActor
{
GENERATED_BODY()
public:
// Sets default values for this actor's properties
AHelloWorld();
protected:
// Called when the game starts or when spawned
virtual void BeginPlay() override;
public:
// Called every frame
virtual void Tick(float DeltaTime) override;
};
//hello.h end
// Fill out your copyright notice in the Description page of Project Settings.
#include "HelloWorld.h"
#include "Engine.h"
// Sets default values
AHelloWorld::AHelloWorld()
{
// Set this actor to call Tick() every frame. You can turn this off to improve performance if you don't need it.
PrimaryActorTick.bCanEverTick = true;
GEngine->AddOnScreenDebugMessage(-1, 5.0f, FColor::Yellow, TEXT("Hello World"));
}
// Called when the game starts or when spawned
void AHelloWorld::BeginPlay()
{
Super::BeginPlay();
}
// Called every frame
void AHelloWorld::Tick(float DeltaTime)
{
Super::Tick(DeltaTime);
}
//hellow.cpp end