I haven’t watched the stream yet, sorry, but I’d like to ask a question.
Let’s say I have a model with diffuse map and normal map (and maybe even opacity masks). I’d like to be able to paint emissive texture, roughness texture and “metallness” texture (each as a separate layer, to be saved as individual images later) straight on the model in the 3D view. Basically the model will be rendered lit, with the material (containing only diffuse/normal/opacity mask textures and blank roughness/metallic/emissive textures) and as I paint those textures I’d see the results immediately as changes in the material (for example, instead of grayscale texture on 3D model I’d want to see gloss/shine as I paint roughness/metallic textures).
Is something like this going to be possible ?