Yes absolutely, with some logic on top you can pass animation for the feet. Also this goes straight to the footplacement node so you get automatically planting to the terrain.
The VR functionality included in RunTime has seen quite a bit of development since the last post in this thread. As of the last big update we have included pre-oriented motion controller tasks for setting up IKinema Rigs. We have a brand new demo project which you can jump straight into found here:
Here is the solving in action, featuring lower body solving with only upper body data coming in from traditional motion controllers. We are still experimenting with methods to solve for the lower body and have so far been able to generate reliable crouching animation. With the latest updates come accurate pre-set options to ensure greater parity between your players actions and your avatar.
There is a text tutorial on our website to support both the video and demo project if you want to recreate the above, found here:
Any comments/feed back/suggestions are always appreciated.