We have a few announcements regarding our RunTime Indie plugin and recent developments that we are extremely excited about.
**RunTime Indie: **
We have reworked our RunTime Indie integration into Unreal. We now support packaging in UE4.20 on wards. To smooth the upgrade process, we have prepared some demo materials.
Controllable Third Person Map: This project features a quick out of the box foot placement and look-at setup on a controllable third person character.
Demo Behaviour Map: This project is our updated demo map containing several maps and behaviours.
The documentation here goes into more detail of the changes. We have boosted run-time performance, added new functionality and fine-tuned behaviours.
We are also giving you guys a heads up that our In-Game Retargeting and Style Shape features will be included in the RunTime Indie package.
**In-Game Retargeting: **
This allows you to re-target the animation from one character to any other ‘similar’ character at run-time. This is regardless of skeletal dis-proportionality and hierarchy differences between the characters.
This is a move from the traditional animation pipeline of one animation graph per character, to one animation graph per character type!
**Style Shapes: **
Style Shapes allow you to take an existing animation and stylise it procedurally. This allows for practically infinite customisation on top of some existing animation that is completely user controlled.
**Combining Everything: **
The above features combined with our existing approaches to procedural animation form a complete procedural animation pipeline.
[Full Ress Gif Here