IKinema now available in UE4 for $19,99/month for movie like procedural animation

Hi ,
On your questions:

  1. Yes - you can import the animation in FBX/BVH format and create a rig. This will allow you to edit and add variations on this animation by animating offsets on top using the rig.
    We are just about to launch a major update on which allow editing and manipulation of keys using a graph editor. This will make the tool much more powerful in the
    creation of new animation assets. See attached image. You can actually test al this for free in .

  2. yes, you create a rig in and use this rig in realtime as a RunTimne rig to modify a fixed animation asset. So instead of having 15 clips and blending between you
    can just drive procedurally the IK demand. You need to create the rig and test all motions and AI and the rig asset is exported to the game as UE4 asset.

  3. not sure whether we have a single tutorial on that with UE4; Will check and update here …

  4. Your rigs will still work; The only limitation will be the lack of the latest runtime integration of IKinema in UE4 and ability to export new rigs and modifications to rigs. Old assets
    will work.

I hope this is useful !