Ok I manahed to fix previous issues by commenting out:
if (Target.Platform == UnrealTargetPlatform.Win64)
{
AddThirdPartyPrivateStaticDependencies(Target, “IKinema”);
}
In IKinemaEditor.build.cs, but now project ask me to recompile plugin, which is not possible due to missing either source source or headrs + libs.
I tried full rebuild from visual studio, but it doesn’t yield any errors.