IKinema for VR

Great plugin, I played with it a bit and it has potential to be awesome. I am using unreal 4.14, and default skeleton for VIVE project.

However i have some problems:

  • first one may be due to A pose skeleton that i manually reverted to T pose (probably offsets and angles are wrong). my hand controllers have weird offsets.
  • for some reason Task and bone editor refuses to save one of motion controlers location and rotation. After editing it and reloading ikinema asset it reverts that controller to some random position around where it loaded for first time.
  • where i download your demo for 4.14. There is demo for 4.13 but i cannot get plugin for 4.13. Also I could not find download section on your website.

And minor things i want to mention:

  • undo does random things
  • it would be nice to have some snap to bone function for controllers and hmd. Also numerical fields for them to manually add offset and rotations relative to selected bone.
  • controllers cannot be selected when floor mesh is in view behind them.
  • tooltips in editor for all those numbers in tasks details, just one sentence in unreal, with better explanation on website.

When matured more this plugin will be great. So keep doing good job.