IK / Retargeter / NPC Blueprint system broken after latest UEFN update (was working before)

Summary

Custom NPC animation system (IK + Retargeter + Blueprint) completely broken after latest UEFN update. Previously working setup now only displays skeletal mesh without animations.

Please select what you are reporting on:

Creative

What Type of Bug are you experiencing?

Devices

Steps to Reproduce

  1. Create a custom animation setup using two IK Rigs
  2. Connect both IK Rigs through a Retargeter (RTG)
  3. Use this setup inside an Animation Blueprint
  4. Assign the Animation Blueprint to a Blueprint (BP) with a Skeletal Mesh
  5. Assign this Blueprint to a custom NPC
  6. Launch the session

Note: This setup was fully working before the latest update without any issues.

Expected Result

The NPC should correctly use the Blueprint and animation system:

  • Animations should play normally
  • IK system should function correctly
  • Retargeted animations should be applied
  • The NPC should behave exactly as before the update

Observed Result

  • The NPC only displays the skeletal mesh
  • No animations are playing
  • IK and Retargeter systems appear to be ignored
  • The Blueprint is correctly assigned but animation logic does not execute

Additionally, the following error occurs:
“Ensure condition failed: MeshDescriptionBulkData != nullptr”
(File: SkeletalMeshSourceModel.cpp)

Platform(s)

PC (UEFN)

Island Code

4420-9325-8814

Upload an image

Video

Additional Notes

My image is my horse before the last UEFN update. (You can see the video here https://youtu.be/fjx50aeUnJc )
My video on the post is my horse now…