IK / Retargeter / NPC Blueprint system broken after latest UEFN update (was working before)

Summary

Custom NPC animation system (IK + Retargeter + Blueprint) completely broken after latest UEFN update. Previously working setup now only displays skeletal mesh without animations.

Please select what you are reporting on:

Creative

What Type of Bug are you experiencing?

Devices

Steps to Reproduce

  1. Create a custom animation setup using two IK Rigs
  2. Connect both IK Rigs through a Retargeter (RTG)
  3. Use this setup inside an Animation Blueprint
  4. Assign the Animation Blueprint to a Blueprint (BP) with a Skeletal Mesh
  5. Assign this Blueprint to a custom NPC
  6. Launch the session

Note: This setup was fully working before the latest update without any issues.

Expected Result

The NPC should correctly use the Blueprint and animation system:

  • Animations should play normally
  • IK system should function correctly
  • Retargeted animations should be applied
  • The NPC should behave exactly as before the update

Observed Result

  • The NPC only displays the skeletal mesh
  • No animations are playing
  • IK and Retargeter systems appear to be ignored
  • The Blueprint is correctly assigned but animation logic does not execute

Additionally, the following error occurs:
“Ensure condition failed: MeshDescriptionBulkData != nullptr”
(File: SkeletalMeshSourceModel.cpp)

Platform(s)

PC (UEFN)

Island Code

4420-9325-8814

Upload an image

Video

Additional Notes

My image is my horse before the last UEFN update. (You can see the video here https://youtu.be/fjx50aeUnJc )
My video on the post is my horse now…

Before update 40.00, this setup was working perfectly.

I was using:

  • IK Rig
  • IK Retargeter
  • Blueprint
  • Blueprint assigned to an NPC (via Character Definition / NPC Spawner)

Everything worked correctly:

  • The rig animations were playing
  • IK was functioning as expected
  • Retargeting was working in-game on the NPC

After update 40.00:

  • The NPC still spawns correctly
  • The skeletal mesh is visible
  • Animations/RIG no longer play correctly
  • IK is no longer applied

This exact same setup worked before the update without any issue.

This looks like a regression affecting the animation pipeline on NPCs (IK / Retarget / Anim BP).

Steps to reproduce:

  1. Create an IK Rig (horse)
  2. Create an IK Retargeter (boar to horse)
  3. Create an Blueprint
  4. Assign this Blueprint to an NPC via Character Definition / NPC Spawner
  5. Launch the session

Expected result:

  • RIG/Animations play correctly on the NPC
  • IK is applied
  • Retargeting works in-game

Actual result:

  • NPC spawns
  • Mesh is visible
  • RIG/Animations are broken or not playing
  • IK does not work

Additional notes:

  • The issue only occurs when used through the NPC system

I have observed the same issue in my project as well.
As a side note, Blueprints retargeted from the FortCharactor IK rig are working fine.

1 Like

Really? Everything was working fine for me before the update. Could you explain how you set it up?

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In my project, I used an IK retargeter to modify the appearance of wolves, raptors, and FN mannequins.
My setup is the same as yours.
Before the update, all NPCs were functioning normally, but after the update, NPCs retargeted from wolves and raptors did not play their animations, while only NPCs retargeted from FN mannequins behaved the same as before the update.
In my case, humanoid and non-humanoid skeletons behaved differently, so I added this comment as a supplement.
I apologize if the grammar or phrasing is awkward, as I am commenting based on a translation from Japanese.

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Same exact issue here! Tried from scratch to confirm.

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No problem, welcome from France! I understand your issue. My NPCs with mannequins are working fine, but the boar, raptor, and wolf aren’t spawning anymore. I think the Star Wars update is the cause, since it introduced a new wildlife spawner with Star Wars creatures, and it might have broken the classic custom wildlife NPC spawner.

1 Like

I think this is actually updating NEW retargets for NPCS as well. I can’t seem to get a human npc retarget to align properly. Might just be my model though. Will do some more digging.

have you had any luck? as of the recent update, all my humanoid NPCs no longer work with the retarget system. It either does not line up their rigs correctly or the blueprint character does not move, you can see the weapons moving on an invisible skeleton, but the blueprint actor is stuck in T-Pose. Is this the same issue you are having?

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My issues for humanoids ended up being related to how it was rigged, but There are a couple things that I’ve done in the past that fixed those issues-

Open skeletal mesh, bind the skin.
Double check the IK retargeter op stack, and add default ops if nothing is there

My humanoid skeletons were working before and are still working. The main issue is with NPCs in custom wildlife.

Please…i have always the same bug

FORT-1078815 has been ‘Closed’ as a duplicate of an existing known issue. Origin Issue: FORT-1007475

FORT-1007475 has been added to our ‘To Do’ list. Someone’s been assigned this task.

1 Like

@Flak some news???