IK Retargeter from UE4 mannequin to Quinn is a little bit broken

This problem appeared yesterday, and I have never seen it before.
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Every retargeted has this strange spread arms. Please help, I literally cannot work on my game because of this

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Hi there,

It seems you need to adjust the weights for each of the limbs inside the IK retargeter. Take a look at this video that shows a similar adjustment made with metahuman.

But here we are talking about centimeters
the main problem is the retarget pose doesn’t match, so adjust the scale of the target and bones… until matches, or you get good results!

I found a solution. In my case I just needed to disable “Retarget IK” button in retargeter settings

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