Ignore material when using Pixel Depth Offset

Hi,

I’m currently trying out Pixel Depth Offset as a means to blend a model with the ground material, but I’m having unintended blending with other textures on the model.

Since the colour bleeding through is a separate material, is there a way for me to make it exempt from blending with the outside of the model?

I know there are other methods of blending textures dynamically, but if possible I’d like to keep using PDO for it’s low cost.

Thanks.

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