Hi,
I’m currently trying out Pixel Depth Offset as a means to blend a model with the ground material, but I’m having unintended blending with other textures on the model.
Since the colour bleeding through is a separate material, is there a way for me to make it exempt from blending with the outside of the model?
I know there are other methods of blending textures dynamically, but if possible I’d like to keep using PDO for it’s low cost.
Thanks.