I posted a reddit post about the same problem, but I am unsure whether I wrote my build.cs code correctly or not. It went fine until the linker stage, but I get linker errors even though I specified that UE4 needed to include a lib file.
I have also added the include path in the Visual studio properties.
Did I do it correct? If I did not, what did I do wrong?
The directories in which the files are are as follows:
…/ProjectName/ThirdParty/RPLidar/Includes //Header files
…/ProjectName/ThirdParty/RPLidar/Libraries //Libraries
Thank you in advance.
If you need any more information, please inform me and I will update this question.