I’m currently trying to make a cloud of randomly moving bugs.
I have PSA Velocity enabled in the Required module. That seems to be working correctly, e.g. If I add a constant acceleration or an attractor, they align correctly as they move. But when I add an orbit module, they don’t. The bugs’ positions offset and orbit around their original centers, but the actual rotation of the meshes is unaffected. Is that correct behavior?
I found this question in which EddieFaria asks about a school of fish.
Based on what I can tell, his setup is doing what I want - the fish’s spinning motion are controlled with an Orbit, and the mesh’s rotations are handled correctly. What am I missing?