If PSA Velocity is enabled in my emitter, should the Orbit module cause the mesh particles to rotate?

Hi all,

I’m currently trying to make a cloud of randomly moving bugs.

I have PSA Velocity enabled in the Required module. That seems to be working correctly, e.g. If I add a constant acceleration or an attractor, they align correctly as they move. But when I add an orbit module, they don’t. The bugs’ positions offset and orbit around their original centers, but the actual rotation of the meshes is unaffected. Is that correct behavior?

I found this question in which EddieFaria asks about a school of fish.

Based on what I can tell, his setup is doing what I want - the fish’s spinning motion are controlled with an Orbit, and the mesh’s rotations are handled correctly. What am I missing?

Thanks!

I know it’s years later but wanted to answer this in case someone else lands here.
Enable “Orbit Module Affects Velocity Alignment” inside Emitter settings to align orbiting particles to velocity.

341619-ue-orbit.png