If i consider the performance of low platforms, it seems that i can only use baked light, but what about day/night change ?
- If you don’t need a seamless transition you can use pre-computed lighting scenarios.
- If you do need a seamless transition you can use a stationary skylight with 0 bounces, and movable directional light, as shown here
- Or you can just do what was done for Borderlands 3: Bake the directional/skylight and just tint it at night. The shadows won’t move with the sun, but does it matter? Idk.
The problem with both the second and third options is the lighting in the reflection captures doesn’t update so you will need to figure out how to deal with that.
1 Like
Thank you very much! I’ve decided to take the option of no moving directional light and just transition into the night.
This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.