Hi I was developing on windows. I recently bought a macbook m1 max and run my project on macos. Shockingly, Windows outputs more than 120 fps, but on mac, it doesn’t even come out at 10 fps, so I was frustrated. As a result of Googling, ue5 does not yet fully support m1, but these results are still not convincing.
Fortunately, the grass material in my project changes the world position with Unreal’s Wind effect, and I found that the frame recovers around 60fps without using this effect.
The wind effect is very pretty, so it’s too bad not to use it for this kind of problem. Do any of you guys know of other optimization methods?
Just to make sure here, did you check your FPS in an actual build of your project or was it in editor?
It will probably be your GPU, what is it?
in the editor.
Based on your answer, I found that it is possible to use arm64 when building the game.
But I also want to use it comfortably in the editor. This is my greed 
Windows pc is rtx3090 and m1 max 32 cores.
Ok.
Honestly, I don’t know.
I do see people yakking online about wonderfully it runs on M1, but I also see those with this sort of problem.
I can only assume this will get ironed out over time.
Sorry to not have any actual facts…
1 Like
That’s right, I bought it after seeing a working video on YouTube.
When I checked again, ue5 works based on intel even though it is an m1 chipset, and it seems to be very weak in gpu operation for that reason.
I hope to officially support apple silicon soon!
Thanks for replying.
1 Like