If i have 20 Multi-sub objects in 3Dmax, how can i get 20 material slots in UnrealEngine4 VR?
I have 1 big house model that is many models “attached” …then that 1 big house model is divided into its materials by (20) multi/sub objects. So the model has 20 materials. BUT when I open UnrealEngine4 I get 4 material slots for the model in the material editor. How can I get all 20 material slots directly referenceing the 20 multi-subobjects?
hey there !
i don t know if there s a limit , but if you want to get 20 materials, you ll have to name them differently in 3dsmax and you should get them in unreal.
BUT :
this is not a proper way to do, cause it will result in 1 mesh with 20 drawcalls and it will not be optimized at all.
So what is the proper way to do it? how can i transfer the 3dmax (vray) materials which are non standard materials to Unreal? and How do I transfer 3dmax standard materials to Unreal?