If i disable static lighting should i still see “preview text” from a static light? In the project settings i disabled static lighting… i even went to the world settings of my level and set “Force no precomputed lighting” to on…
Regardless if i set a light as static it will have preview text… even if i build once… Is that the proper workflow? Should i never use static lights now? Is there a performacne saver from static vs stationary if im not using lightmaps?
I encountered a puzzling situation regarding static lighting in my project. Despite disabling static lighting in the project settings and enabling “Force no precomputed lighting” in the world settings of my level, I am still seeing “preview text” from a static light. This issue has left me confused about the proper workflow for handling static lights . I am unsure if I should continue using static lights or avoid them altogether. Since I’m not utilizing lightmaps, I wonder if there is a performance advantage between static and stationary lights in this context.