Summary
Realtime Clocks only seem to work if you’re staring at them?
I wanted to make an event that started at say, noon GMT “tomorrow” and then repeated every six hours for 99 repetitions.
it doesn’t seem to work. If you’re present for the first one, it does, but if you log in after the initial timer, the clock just reads 0:0:0:00 instead of 0:5:59:59
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Devices
Steps to Reproduce
make a map with a realtime clock in it. set it to some future date/time and have it repeat every, who knows, ten minutes.
wire up an audio device to trigger some sound when the clock hits 0.
make a private version.
play it.
log out, wait 15 minutes, play again
Expected Result
if you log in as the first time hits, you’ll hear the sound play.
if you log out and log back in again, you’d expect the clock to say there’s 5 minutes left. (because you’ve used up half the 10 minutes) and then it would play the song again
Observed Result
clock just reads all 0 and doesn’t repeat when you told it to.
Platform(s)
xbox
Island Code
4970-2691-2291
Additional Notes
lots of islands are doing cool stuff with live events. The documentation makes it sound like the devices should “just work” without verse. They don’t seem to?
Am I doing it wrong?
