if a RealTime Clock triggers in a forest and nobody sees it, does it really happen?

Summary

Realtime Clocks only seem to work if you’re staring at them?

I wanted to make an event that started at say, noon GMT “tomorrow” and then repeated every six hours for 99 repetitions.

it doesn’t seem to work. If you’re present for the first one, it does, but if you log in after the initial timer, the clock just reads 0:0:0:00 instead of 0:5:59:59

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Devices

Steps to Reproduce

make a map with a realtime clock in it. set it to some future date/time and have it repeat every, who knows, ten minutes.
wire up an audio device to trigger some sound when the clock hits 0.
make a private version.
play it.
log out, wait 15 minutes, play again

Expected Result

if you log in as the first time hits, you’ll hear the sound play.
if you log out and log back in again, you’d expect the clock to say there’s 5 minutes left. (because you’ve used up half the 10 minutes) and then it would play the song again

Observed Result

clock just reads all 0 and doesn’t repeat when you told it to.

Platform(s)

xbox

Island Code

4970-2691-2291

Additional Notes

lots of islands are doing cool stuff with live events. The documentation makes it sound like the devices should “just work” without verse. They don’t seem to?
Am I doing it wrong?


here’s a pic of where they are and how I was using them. the one closest to the player should have a replay timer on it, but it stays at 0.

I’ve tried multiple reconfigurations of this, and they still seem to just die after the first time they trigger.

FORT-1033631 has been created and its status is ‘Unconfirmed’. This is now in a queue to be reproduced and confirmed.