Identifying player, local multiplayer

#Two BP Nodes For You

I have added two BP nodes to my Victory BP Nodes Plugin!

Get Controller ID ~ takes in player controller and gives the ULocalPlayer’s ControllerID

Get Player State PlayerID ~ returns the replicated unique PlayerID for the supplied Player Controller!

bool PlayerController_GetControllerID(APlayerController* ThePC, int32& ControllerID);
	
bool PlayerState_GetPlayerID(APlayerController* ThePC, int32& PlayerID);

#Download

You can download from original post of this thread!