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Identify which controller device is using with steamvr/openxr/vrexpansion

Hi,

My main problem is:

  • I’m using the option “motionControllerComponent -> visualization -> display device model (true) display model soruce (SteamVr)” and in editor everything works fine, but in packaged game,
    controllers lose the texture, still getting the model but with a default grid texture. The problem it probably is the material as if I override material with, “display mesh material overrides” it works, override well the material.

BUT:

I’m working in to make it multidevice, and I can’t override material because i am unable to tell which device(controller) is to assign the textures through blueprints

I’ve read this topic but dont have a solid answer.

https://forums.unrealengine.com/development-discussion/vr-ar-development/1689912-detect-motion-controller-device-type

Thanks in advance!!