Identify which controller device is using with steamvr/openxr/vrexpansion


My main problem is:

  • I’m using the option “motionControllerComponent -> visualization -> display device model (true) display model soruce (SteamVr)” and in editor everything works fine, but in packaged game,
    controllers lose the texture, still getting the model but with a default grid texture. The problem it probably is the material as if I override material with, “display mesh material overrides” it works, override well the material.


I’m working in to make it multidevice, and I can’t override material because i am unable to tell which device(controller) is to assign the textures through blueprints

I’ve read this topic but dont have a solid answer.

Thanks in advance!!