I’m in the process of doing some pre vis for a 3rd person open world single player game.
It will have realtime of day/night cycles, all explorable terrain, buildings, underground areas and lights the player can turn on and off inside and out, and also a torch light the player will carry around.
Bearing all this in mind, what would the ideal lighting solution be? Lightmaps or dynamic? It’s going to be fairly simplistic graphics with not much texturing or normal maps either.
If it has to be a mix of lighting solutions, which ones and where/why please?
thanks for your advice,