IconicPlayStudio - Save Game Editor - Live Save Injection & Debugging

Stop replaying your game just to test progression states!

Save Game Editor is an Unreal Engine plugin that lets you inspect, modify, create, and inject SaveGame data directly inside the editor during Play-In-Editor (PIE) sessions.

Quickly test inventories, quest progression, unlock systems, player stats, economy values, checkpoints, and gameplay states without manually replaying your game or building temporary debug tools.

Designed for rapid iteration and debugging workflows, the plugin helps gameplay programmers, technical designers, solo developers, and QA teams test save-driven systems significantly faster.

Key Features

Live Save Injection During PIE

Edit SaveGame values and inject changes directly into active PIE sessions without restarting gameplay.

Faster Gameplay Testing

Skip repetitive setup and instantly jump to specific progression states, inventories, unlocks, or quest conditions.

Debug Complex Save States

Quickly reproduce and investigate bugs tied to progression systems, player data, serialization, inventory systems, and game state logic.

Built for Iteration

Fine-tune gameplay balance, progression pacing, rewards, and player progression without replaying large sections of your game.

Editor-Native Workflow

Integrated directly into Unreal Editor for a streamlined development and debugging experience.

Example Use Cases
  • Test late-game inventories instantly

  • Jump directly to quest checkpoints

  • Validate unlock systems and progression logic

  • Reproduce save-related bugs quickly

  • Test economy balancing and player stats

  • Simulate multiple gameplay scenarios rapidly

  • Speed up QA and gameplay iteration workflows

Technical Details
  • Supports custom USaveGame classes

  • Works with Blueprint and C++ projects

  • Designed for Unreal Engine editor workflows

  • Optimized for Play-In-Editor testing and debugging

Documentation

Detailed usage documentation for the plugin - View It Here

Save Game Editor is built to remove friction from save-system testing so you can spend less time rebuilding gameplay conditions and more time developing your game.