On our project, we would like to determine how many players we can support in multiplayer using N AI-controlled simulated users.
We want to collect stats on each client possibly using the network profiler or other stats and simulate a game without manual intervention.
I am curious about if something like this already been done and how? If not, what would be the best approach to do this? Record an Unreal game? Running Unreal Clients on a Cloud instance? Or something more low level?
Regards