I would like to simulate N clients on my dedicated server to determine supported number of players and collect stats

On our project, we would like to determine how many players we can support in multiplayer using N AI-controlled simulated users.

We want to collect stats on each client possibly using the network profiler or other stats and simulate a game without manual intervention.

I am curious about if something like this already been done and how? If not, what would be the best approach to do this? Record an Unreal game? Running Unreal Clients on a Cloud instance? Or something more low level?


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Unfortunate no one has answered this question, I want to do exactly the same thing. I want to be able to, as a regular part of my testing, stress test the server and see how many clients will finally cause it to degrade.

Did you come up with any solution over the past year?

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